Difference between revisions of "Development"
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Should car damage be auto-generated by distance but hidden until detected? | Should car damage be auto-generated by distance but hidden until detected? | ||
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+ | Car pool logic, including pool logic that varies by car type and pool type | ||
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+ | Spacer cars, buffer cars | ||
== Work to do == | == Work to do == |
Revision as of 09:47, 14 August 2021
Notes on ongoing internal development.
Features to add
"Cross-loading" logic (UP loading for BNSF destination that UP serves)
Shortline affiliations for cross-loading logic (UP loading for CN destination that IHB, a jointly owned belt railroad, serves)
Should car damage be auto-generated by distance but hidden until detected?
Car pool logic, including pool logic that varies by car type and pool type
Spacer cars, buffer cars
Work to do
Car weighting data
Add car shop data
Finalise car repair config (although we expect further iteration)
Define car repair config that varies by cartype
Bugs/issues
Emergency repair is unintuitive - most testers just close the Train Info window, rather than saving, even though they know better.
Emergency repair might not work properly for locos? I couldn't see timer, but loco eventually repaired.