Difference between revisions of "Bad Order"

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[[File:20031018_33_CSXT_Blue_Island_(6659040387)_Mod.jpg|right|thumb|400px|One previous owner; some work required.]]
 
[[File:20031018_33_CSXT_Blue_Island_(6659040387)_Mod.jpg|right|thumb|400px|One previous owner; some work required.]]
  
A [[Locomotives|locomotive]], [[Cars|car]], or [[Caboose|caboose]] that is marked as '''Bad Order''' (BO) has been damaged, and requires repair at a [[Track Types#Specialty Tracks|Repair Track]]. When a train enters a map with bad ordered vehicles, a warning will be displayed.
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A [[Locomotives|locomotive]], [[Cars|car]], or [[Caboose|caboose]] that is marked as '''Bad Order''' (BO) has been damaged, and requires repair at a [[Track Types#Specialty Tracks|Repair Track]]. When a train enters a map with bad ordered vehicles, a warning is displayed.
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FYM does not simulate the multitude of minor defects that railroads handle with quick repairs, often while the train waits. FYM's Bad Order designation means Unsafe to Move and requires immediate attention.
  
 
== Causes ==
 
== Causes ==
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=== Random bad orders ===
 
=== Random bad orders ===
Damage can occur to a car simply through normal wear and tear. Wheels, axles, and bearings wear out and need replacing, brakes must be kept carefully adjusted, and car bodies rust over time. When travelling between [[Maps|maps]], a car may randomly be declared bad order. The chance that a car becomes broken depends on the distance between the maps, and also how many miles the car has travelled. The base rate is 0.01% per thousand miles, which increases to 1% per thousand miles after 200,000 miles of travel.
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Damage can occur to a car simply through normal wear and tear. Wheels, axles, and bearings wear out and need replacing, brakes must be kept carefully adjusted, and car bodies rust over time. When travelling between [[Maps|maps]], a car may randomly be declared bad order. The chance that a car becomes broken depends on the distance between the maps, and also how many miles the car has traveled. The base rate is 0.01% per thousand miles, which increases to 1% per thousand miles after 200,000 miles of travel.
  
 
Locomotives and cabooses are not affected by random bad orders.
 
Locomotives and cabooses are not affected by random bad orders.
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=== Collisions ===
 
=== Collisions ===
  
If two trains couple at more than 20mph, they will become damaged due to the excessive forces (and, in real life, would likely derail). The two vehicles at the ends of the trains that meet will be damaged, and require repair.  
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If two trains couple at more than 20 mph, they become damaged due to the excessive forces (and, in real life, would likely derail). The two vehicles at the ends of the trains that meet will be damaged, and require repair.  
  
 
== Effects ==
 
== Effects ==
  
Cars that are bad ordered cannot be loaded until they are repaired, as shippers will refuse to load their goods into a car that is clearly unserviceable. If a block with the special Bad Order filter is specified in the [[Block Filter]], bad ordered cars will be allocated to that block instead of the block they would normally be assigned to.
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Cars that are bad ordered cannot be loaded until they are repaired.  
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If a sort with the special Bad Order filter is specified in the sort filters (see [[Color_Filters]], bad ordered cars will be allocated to that sort instead of the sort they would normally be assigned to.
  
Locomotives that are damaged will not provide any power until repaired. A train with no working locomotives will be unable to leave the current map until the locomotives are repaired, or extra locomotives are attached.
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Locomotives that are damaged will not provide any power until repaired. A train with no working locomotives will be unable to leave the current map until the locomotives are repaired or extra locomotives are attached.
  
 
== Repairing bad orders ==
 
== Repairing bad orders ==
  
Vehicles can be repaired by driving them over a [[Track Types#Specialty Tracks|Repair Track]] at 15mph or less. Maps with repair facilities are indicated on the [[Connection Maps]] by the letter "R".  In general, cars should only be repaired at car shops and locomotives at engine shops.
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Vehicles can be repaired by driving them over a [[Track Types#Specialty Tracks|Repair Track]] at 15 mph or less. Maps with repair facilities are indicated on the [[Connection Maps]] by the letter "R".  In general, cars should only be repaired at car shops and locomotives at engine shops.
  
 
{| class = "wikitable"
 
{| class = "wikitable"

Revision as of 10:41, 9 October 2020

One previous owner; some work required.

A locomotive, car, or caboose that is marked as Bad Order (BO) has been damaged, and requires repair at a Repair Track. When a train enters a map with bad ordered vehicles, a warning is displayed.

FYM does not simulate the multitude of minor defects that railroads handle with quick repairs, often while the train waits. FYM's Bad Order designation means Unsafe to Move and requires immediate attention.

Causes

Vehicles may become bad ordered either randomly or through a collision. Random bad orders only occur for cars.

Random bad orders

Damage can occur to a car simply through normal wear and tear. Wheels, axles, and bearings wear out and need replacing, brakes must be kept carefully adjusted, and car bodies rust over time. When travelling between maps, a car may randomly be declared bad order. The chance that a car becomes broken depends on the distance between the maps, and also how many miles the car has traveled. The base rate is 0.01% per thousand miles, which increases to 1% per thousand miles after 200,000 miles of travel.

Locomotives and cabooses are not affected by random bad orders.

Collisions

If two trains couple at more than 20 mph, they become damaged due to the excessive forces (and, in real life, would likely derail). The two vehicles at the ends of the trains that meet will be damaged, and require repair.

Effects

Cars that are bad ordered cannot be loaded until they are repaired.

If a sort with the special Bad Order filter is specified in the sort filters (see Color_Filters, bad ordered cars will be allocated to that sort instead of the sort they would normally be assigned to.

Locomotives that are damaged will not provide any power until repaired. A train with no working locomotives will be unable to leave the current map until the locomotives are repaired or extra locomotives are attached.

Repairing bad orders

Vehicles can be repaired by driving them over a Repair Track at 15 mph or less. Maps with repair facilities are indicated on the Connection Maps by the letter "R". In general, cars should only be repaired at car shops and locomotives at engine shops.

List of Maps with Car Shops (work in progress)
By Railroad By State
BNSF California
Barstow, Barstow Yard, CA Barstow, Barstow Yard, CA
Los Angeles, Hobart Yard, CA (TTX cars only) Los Angeles, Hobart Yard, CA (TTX cars only)
Galesburg, Galesburg Yard, IL Los Angeles, West Colton, CA
Kansas City, Argentine Yard, KS Illinois
Vancouver, Vancouver Yard, WA Chicago, Calumet Yard, IL
Canadian National E. St. Louis, Madison Yard, IL
Toledo, Lang Yard, OH Galesburg, Galesburg Yard, IL
Canadian Pacific Kansas
St. Paul, Pig's Eye Yard, MN Kansas City, Argentine Yard, KS
CSX Kentucky
CSX Nashville, Radnor Yard, TN Louisville, Youngtown Yard, KY
Norfolk Southern Minnesota
Chicago, Calumet Yard, IL St. Paul, Pig's Eye Yard, MN
Louisville, Youngtown Yard, KY Ohio
Portsmouth, Portsmouth Yard, OH Portsmouth, Portsmouth Yard, OH
Chattanooga, Debutts Yard, TN Toledo, Lang Yard, OH
Blue Field, Blue Field Yard, WV Tennessee
Union Pacific Chattanooga, Debutts Yard, TN
Los Angeles, West Colton, CA Washington
Shortlines Vancouver, Vancouver Yard, WA
TRRA E. St. Louis, Madison Yard, IL West Virginia
Blue Field, Blue Field Yard, WV